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Table of Contents:
The Final Framework:
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Learner: Learning Design
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Purpose: To raise questions about the learning design for online delivery with the focus on the learner.
References: 10 , 40
- How does the learning design support learner engagement?
- Are the learner’s goals, intentions, and expectations identified and built upon? What assumptions are made?
- Are the learner’s prior experiences and understandings (e.g., content, language, task, technology-use) recognised and drawn upon?
- Are the learners enabled to access key concepts in a variety of ways?
- Does the program provide opportunities for peer interaction and feedback at key points?
- Does the assessment facilitate learner engagement?
- Does the program enable reflection on experience, and integration and consolidation of activity?
- Does the program equip learners to develop metacognitive skills?
- Does the program engage learners affectively (i.e., feelings & emotions), encourage personal links, and is it inviting?
- To what extent does the program allow the learner a sense of control over learning engagement?
- How does the learning design acknowledge the learning context?
Does the program:
- make links to the specific field of mathematics/numeracy in (vocational and/or academic) context/s?
- make links to the broader social/political/economic/environmental contexts as appropriate?
- take account of the learners’ circumstances of application?
- provide for application of concepts?
- enable links to other contexts and situations?
- make realistic knowledge demands on the learner (e.g., level of difficulty, assumed knowledge)?
- support multiple cultures and diversity?
- match assessment to learning outcomes; & provide expression for appropriate high-level quality outcomes?
- How does the learning design seek to challenge learners?
Does the program:
- help learners to question their own knowledge base and experience?
- help learners to become aware of the limits of the knowledge they are developing?
- support the learners to go beyond the knowledge/resources provided, in realistic ways?
- equip the learner to plan, direct, and assess their own learning in subsequent activities?
- encourage learners to be self-critical and to test assumptions?
- How does the learning design provide practice?
Does the program:
- encourage learners to articulate and demonstrate their learning (to self and others)?
- provide appropriate feedback at key points?
- help and equip learners to discern that they are learning appropriately?
- model expected performance in practice?
- model expected strategies or performance activity?
- encourage learner confidence through practice?
- Are the pedagogies engaging?
- Does the learning environment and tasks challenge and motivate learners?
- Are there interesting, complex problems and activities rather than decontextualised theory?
- Do activities arouse learners’ curiosity and interests?
- Are activities and assessments linked to learners’ own experiences?
- Are the learning tasks inquiry and problem-based?
- Do activities support and develop learners’ metacognitive skills?
- Are the learning tasks authentic?
- Do learners investigate issues that are of current importance to the world?
- Do learners use real-world data to understand current events?
- Do the learning activities involve tasks that reflect the way in which the knowledge will be used in real life contexts? [i.e., workplace or other realistic settings; simulated where necessary]
- Are the learning tasks based on authentic or simulated workplace activities?
- Do the learners have to accept responsibility for their solutions in any real tangible way? Are there any real consequences to the learners’ calculations?
- Are tasks are complex and sustained?
- Are goals, tasks, and assessment aligned?
- In relation to online teaching:
- How is a lack of personal expertise among inexperienced learners addressed?
- How are concerns about assumptions of self-directed learning and motivation of learners dealt with?
- Are the learners capable of working independently and monitoring their time management?
- Can interdependence and shared responsibility, as well as other aspects of co-operative learning, be built in?
- Is there appropriate and timely support for technical problems?
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